Inspired by the current popularity of Escape rooms, we made an escape game/puzzle game for the CRL, the Language Learning Center of the Université Toulouse Capitole 1. To solve the puzzles, students need to physically move around the space and interact with the resources. The objective was to show students where the resources are situated, how to use them and encourage students to use the space in their own time. The activity was made using Twine.
The Space
To see the code, download the puzzle as a html file. Then import it into Twine. Twine Introduction Tutorial